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Xe HPG GPUs will support it, obviously, but it will apparently work on Nvidia and AMD cards too.įor the unfamiliar, all three systems work by rendering images at a lower resolution than your monitor’s native res, then upscaling the image. This is Intel’s answer to Nvidia DLSS (Deep Learning Super Sampling) and AMD FSR (FidelityFX Super Resolution): a form of anti-aliasing trickery that aims to smooth out edges without the usual performance hit.
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And even if Alchemist-based cards join Nvidia and AMD models in stockless purgatory, you won’t actually need an Intel GPU to take advantage of Architecture Day’s other big gaming highlight: XeSS. While we’ll have to wait a few months to see how all this tech translates into real-world performance, the prospect of a full-fat Intel graphics card remains an interesting one. Xe HPG also matches AMD’s use of a teeny-tiny 7nm manufacturing process, which could – emphasis on the hypothetical – help with power efficiency. That includes “ray-tracing units” that, like the RT cores on Nvidia’s GeForce RTX cards, can handle the added brain strain of simulating pretty real-time lightning effects on both DirectX and Vulkan. Still, Alchemist (Arc Alchemist?) already seems to come with all the trimmings you’d expect from a modern GPU series. Intel also announced an even further-off GPU gen named Druid, which will use a more comprehensively upgraded “Xe Next architecture”, though rough dates for anything beyond Alchemist were a no-show. That means the following GPU families, codenamed Battlemage and Celestial, will be based on the Xe2 HPG AND Xe3 HPG architectures respectively. Not unlike how AMD is moving up through versions of its RDNA architecture, future Intel GPUs will apparently iterate on Xe HPG.
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